package com.xcity.game.common;

public interface MessageConst {

//	String ACHIEVE_FINISHED_MAIL_TITLE = "成就【{0}】达成";
//	String ACHIEVE_FINISHED_MAIL_CONTENT = "恭喜您达成【{0}】成就，达成奖励请自行前往成就面板领取！";
	String BUILDING_BE_ROBBED_MAIL_TITLE = "偷窃事件";
	String BUILDING_BE_ROBBED_MAIL_CONTENT = "您的产业于【{0,date,MM月dd日HH时mm分}】被{2}偷窃，您损失了【{1,number,#}】现金";
	String BUILDING_BE_ROBBED_HAS_DOG_MAIL_CONTENT = "您的产业【{0,date,MM月dd日HH时mm分}】被{4}偷窃，{1}汪的一声冲了上去，【{2,number,#}】现金免于被偷，最终您损失了【{3,number,#}】现金";
	String BUILDING_BE_ROBBED_FAIL_MAIL_CONTENT = "您的产业于【{0,date,MM月dd日HH时mm分}】被{1}偷窃，但对方未得逞，您没有受到损失";
	String BUILDING_BE_ROBBED_BY_FRIEND_MAIL_TITLE = "协助收款";
	String BUILDING_BE_ROBBED_BY_FRIEND_MAIL_CONTENT = "您的好友【{0}】于【{1,date,MM月dd日HH时mm分}】帮您从您的产业中收获现金{2,number,#}元，其中{3,number,#}元发放给好友【{0}】作为酬劳";
	String LAND_BE_ACQUIRED_MAIL_TITLE = "您的地标【{0}】已被玩家【{1}】收购！";
	String LAND_BE_ACQUIRED_MAIL_CONTENT = "玩家【{0}】以{1,number,#}{2}的价格收购了您的地标【{3}】。";
//	String LEVEL_UP_MAIL_TITLE = "您升级了";
//	String LEVEL_UP_MAIL_CONTENT = "恭喜您升到了{0,number,#}级,请继续努力!";
	String EXCEPTION_WARN_MAIL_TITLE = "异常警告";
	String EXCEPTION_REMOVE_MAIL_TITLE = "异常解除";
	String EXTRA_INCOME_MAIL_TITLE = "额外收益";
	String DELAY_WORLD_EVENT_TO_UNFRIEND = "您的产业于【{0,date,MM月dd日HH时mm分}】被不明身份人士使用翻倍卡，导致您的亏损状态延长一倍";
	String REMOVE_WORLD_EVENT_TO_UNFRIEND = "您的产业于【{0,date,MM月dd日HH时mm分}】被不明身份人士使用停止卡，导致您的盈利状态停止";
	String DELAY_WORLD_EVENT_TO_FRIEND = "您的朋友【{0}】于【{1,date,MM月dd日HH时mm分}】对您使用了翻倍卡，您的盈利状态将额外延长一倍时间";
	String REMOVE_WORLD_EVENT_TO_FRIEND = "您的朋友【{0}】于【{1,date,MM月dd日HH时mm分}】对您使用了免疫卡，您的亏损状态已经结束";
	String RECHARGE_SUCC = "充值成功";
	String RECHARGE_SUCC_MAIL_CONTENT = "您于【{0,date,yyyy-MM-dd HH:mm:ss}】成功充值【{1,number}】钻石，请及时从附件中领取。";
	String RECHARGE_SUCC_OFFLINE_TIP = "您已充值成功，请及时从邮件中领取";
	
	String NO_LOGIN = "请先登录";
	String ACCOUNT_VISITOR = "游客";
	String ACCOUNT_NAME_EMPTY = "用户名不能为空";
	String ACCOUNT_NAME_INVALID = "用户名含有非法字符";
	String PLAYER_NAME_EMPTY = "角色名不能为空";
	String PLAYER_NAME_INVALID = "角色名含有非法字符";
	String PLAYER_NAME_LEN_EXCEED = "角色名不能超过{0,number,#}个字符";
	String PLAYER_NAME_DUPLICATE = "不能与当前角色名相同";
	String PLAYER_CREATE_DUPLICATE = "请不要重复创建角色";
	String PLAYER_DESTINY_LEVEL_MAXED = "已达到最高天命等级";
	String PLAYER_DESTINY_LEVEL_UP_LIMITED = "角色达到{0,number,#}级后才可继续升级天命";
	String NO_NEED_PAY_FINE = "不需要交罚款";
	String GOLD_NOT_ENOUGH = "现金不足";
	String STONE_NOT_ENOUTH = "钻石不足";
	String CURRENCY_NOT_ENOUGH = "{0}不足";
	String STAGE_STARS_NOT_ENOUGH = "副本星数不足";
	String BAG_FULL = "背包空间不足";
	String BAG_FULL_SENDMAIL = "背包已满补发";
	String ITEM_NOT_EXIST = "没有这个物品";
	String ITEM_USE_FAILED = "物品使用失败";
//	String TURN_TABLE_LEVEL_NOT_REACH = "达到1级才能开启奇遇系统哦";
	String ILLEGAL_OPERATION = "非法操作";
	String SYSTEM_ERROR = "系统错误";
	String SHOP_ITEM_NOT_EXIST = "没有这个商品";
	String SHOP_BUY_TIP = "您确定要花费{0,number,#}{1}购买{2,number,#}个{3}吗？";
	String SHOP_ITEM_SOLD_OUT = "该商品已售罄";
	String SHOP_BUY_NUM_TODAY_MAXED = "今日购买次数已达上限";
	String SHOP_BUY_COUNT_MAXED = "最多只能购买{0,number,#}个{1}";
	String SHOP_REFRESH_NUM_MAXED = "今日刷新次数已用完";
	String SHOP_NO_NEED_REFRESH = "该商店当前不需要刷新";
	String REWARD_ALREADY_RECEIVED = "您已领取过奖励了";
	String REWARD_CAN_RECEIVE = "可以领奖啦";
	String GET_TASK_REWARD_WHEN_NOT_FINISH = "请完成任务后再领取奖励";
	String TASK_NO_TASK = "没有该任务";
	String TASK_NOT_DAILY = "该任务不是日常任务";
	String TASK_NEED_LEVEL = "未到达领取等级";
	String ITEM_NOT_ENOUGH = "没有足够的【{0}】";
	String ITEM_NOT_ENOUGH2 = "物品数量不足";
	String BUILD_STONE_INSTEAD_OF_ITEMS = "建造所需材料不足，确定要花费{0,number,#}钻石补齐材料？";
	String USE_ITEM_WHEN_NOT_ENOUGH = "需要{0,number,#}个【{1}】，还差{2,number,#}个";
	String ITEM_CANNOT_USE = "该物品不能被使用";
	String ITEM_USE_ONLY_FOR_SELF = "该物品只能对自己使用";
	String ITEM_USE_ONLY_FOR_FRIEND = "该物品只能对好友使用";
	String ITEM_USE_ONLY_FOR_NOT_FRIEND = "该物品只能对非好友使用";
	String ITEM_USE_ONLY_FOR_OTHER = "该物品只能对其他玩家使用";
	String ITEM_USE_NOT_SUPPORT_FOR_ENEMY = "暂不支持对仇人使用";
	String ITEM_SELL_HINT = "您确定要出售{0,number,#}个【{1}】吗？";
	String USE_ITEM_CONFIRM = "您确定要使用{0,number,#}个【{1}】吗？";
	String PRESENT_ITEM_CONFIRM = "您确定要赠送{0,number,#}个【{1}】吗？";
	String BUILDING_NOT_EXIST = "没有这个建筑";
	String BUILDING_ALREADY_OWNED = "你已经拥有这个建筑了";
	String BUILDING_QUEUE_FULL = "建造队列已满，可通过提升vip等级增加队列";
	String BUILD_NOT_UNLOCK = "还未解锁该建筑";
	String BUILD_LEVEL_LIMIT = "达到{0,number,#}级才能建造该建筑";
	String BUILDING_LIMIT_BY_LEVEL = "你当前等级不能再建了，快去升级吧！";
	String BUILDING_NOW = "该建筑正在建造";
	String BUILD_UPGRADING = "该建筑正在升级";
	String BUILDING_LEVEL_MAX = "该建筑已达到最高等级";
	String BUILD_TAKE_MONEY_TIME_LIMIT = "多攒点再来收呗";
	String BUILD_SPEED_UP_TOO_FAST = "点得太快啦";
	String BUILD_ALREADY_FINISH = "该建筑已经建造好啦";
	String BUILD_FINISH_SOON = "该建筑马上就要建造好啦，耐心等待一下吧";
	String ASSIST_NO_PLAYER = "没有这个玩家";
	String ASSIST_NO_BUILD = "没有这个建筑";
	String ASSIST_NO_ASSIST_BUILD = "没有人协助这个建筑";
	String ASSIST_HAS_ASSIST = "这个玩家已经在协助防御你了";
	String ASSIST_HAS_INVITE = "这个玩家已经被邀请过了";
	String ASSIST_HAS_ASSISTED = "这个建筑已经有协助防御的人了";
	String ASSIST_EMPLOYEE_COUNT = "好友并没有4个出战的员工";
	String ASSIST_EMPLOYEE_ERROR = "不能邀请没有出战4个员工的好友";
	String ASSIST_NO_INVITE = "对方没有邀请你协助防御";
	String ASSIST_BUILD_BUILDING = "这个建筑还未建成";
	String ASSIST_NOT_FRIEND = "必须邀请好友";
	String ASSIST_BUILD_CAPTURED = "这个建筑已经被占领";
	String ASSIST_BUILD_TAKE_MONEY = "建筑收益";
	String ASSIST_BUILD_TAKE_MONEY_ASS = "协助建筑收益";
	String ASSIST_BUILD_TAKE_MONEY_CONTENT = "您从{0}中获得{1}现金收益";
	String ASSIST_BUILD_TAKE_MONEY_CONTENT_ASS = "您协助{0}防守建筑从中获得{1}现金收益";
	String ASSIST_BUILD_IN_CD = "建筑协防冷却中,请{0}秒后再尝试邀请";
	String ASSIST_BUILD_ARLREADY_ASS_TODAY = "该好友今天已经协防过你了";
	String ASSIST_BUILD_MAX_ASS_COUNT = "您今天已到达最大协防数量";
	String USE_ITEM_FINISH_BUILD = "您确定要使用{0,number,#}个【{1}】立刻完成建造吗？";
	String USE_STONE_FINISH_BUILD = "您确定要花费{0,number,#}钻石立刻完成建造吗？";
	String HAVE_NO_TREASURE_BOX = "没有宝箱";
	String HAVE_NO_WORLD_EVENT = "当前没有发生世界事件";
	String PLAYER_NOT_EXIST = "没有这个玩家";
	String CHAT_LENGTH_ZERO = "聊点什么?";
	String CHAT_CONTENT_TOO_LONG = "超过最大字数限制";
	String CHAT_CHANNEL_NOT_EXIST = "没有这个聊天频道";
	String CHAT_FORBIDDEN = "您已被禁言，请联系GM解禁";
	String ROB_ONLINE_PLAYER = "TA还在线呢，明抢不好吧";
	String TARGET_PLAYER_BUILD_NOT_EXIST = "对方没有这个建筑";
	String BUILDING_INCOME_NOT_MAX = "该建筑收益还未达到最大值";
	String STR_NOT_ENOUGH = "体力不足";
	String VIGOUR_NOT_ENOUGH = "精力不足";
	String VIGOUR_FULL = "精力已满";
	String VIGOUR_NO_COUNT = "今日可购买精力次数已达上限";
	String MONEY_NO_COUNT = "今日可购买现金次数已达上限";
	String BUY_COUNT_TYPE_ERROR = "购买类型错误";
	@Deprecated
	String ROB_HAS_NO_TIMES = "今日抢劫次数已用完";
	String BE_ROBBED_MAX_TIMES = "对方今日已被抢劫得够多了，求放过";
	String ROB_FRIEND_SUCC = "您从好友【{0}】那获得酬劳{1,number,#}现金  体力-{2,number,#}";
	String ROB_OTHER_PLAYER_SUCC = "您从【{0}】那偷得{1,number,#}现金  体力-{2,number,#}";
	String ROB_OTHER_PLAYER_SUCC_HAS_DOG = "您从【{0}】那抢得现金{1,number,#}¥，同时被{2}夺去{3,number,#}¥  体力-{4,number,#}";
	String ROB_OTHER_PLAYER_FAIL = "偷取失败";
	String ROB_ROBOT_SUCC = "您从【{0}】那偷得{1,number,#}现金";
	@Deprecated
	String ROB_OTHER_PLAYER_FAIL_AND_BE_FIT = "抢劫失败";
	String CANT_ROB_LVL_HIGHER_THAN_SELF = "不能抢劫比自己等级高的玩家";
	String ROB_WHEN_BE_BIT = "您在上次偷取时被对方宠物咬了一口，暂时不能继续偷取";
	String MAIL_NOT_EXIST = "没有这封邮件";
	String MAIL_ATTACH_NOT_RECEIVE = "邮件附件未领取";
	String CANT_USE_REMOVE_WORLD_EVENT_DEBUFF_TO_FRIEND = "当前不能对好友使用免疫卡";
	String CANT_USE_REMOVE_WORLD_EVENT_BUFF_TO_UNFRIEND = "当前不能对非好友使用终止卡";
	String TARGET_NOT_ONLINE = "目标不在线";
	String ACHIEVE_NOT_FOUND = "没有这个成就";
	String ACHIEVE_NOT_FINISH = "还未达成该成就目标";
	String ACHIEVE_REWARD_GOTTEN = "你已领取过该成就奖励了";
	String BUILD_FINISH_ADD_EXP = "完成建造经验 +{0,number,#}";
	String DO_ACTION_ONLY_FRIEND = "只能对好友使用该功能";
	String DO_ACTION_ONLY_NOT_FRIEND = "只能对非好友使用该功能";
	String OP_TIME_OUT = "请求超时";
	String PLAYER_INFO_MODIFIED = "您已修改过您的个人信息了";
	String OPERATE_TOO_FREQUENT = "请不要频繁操作";
	String FRIENDS_NUM_MAXED = "你的好友数量已达上限";
	String TARGET_PLAYER_FRIENDS_NUM_MAXED = "对方的好友数量已达上限";
	String FRIENDS_APPLY_NUM_MAXED = "你的好友申请已达上限";
	String TARGET_PLAYER_FRIENDS_APPLY_NUM_MAXED = "对方的好友申请已达上限";
	String FRIEND_HAS_APPLIED = "你已经申请过了";
	String ALREADY_BE_FRIEND = "你们已经是好友了";
	String ADD_FRIEND_FAIL = "添加好友失败";
	String FRIEND_NOT_EXIST = "没有这个好友";
	String HAS_NO_FRIEND_APPLY = "没有好友申请";
	String FINANCIAL_NOT_EXIST = "没有这个理财产品";
	String FINANCIAL_SOLD_OUT = "该理财产品已被抢光了";
	String FINANCIAL_BUY_AT_LEAST_ONE = "请至少购买一份";
	String FINANCIAL_CANT_EXCEED_MAX_NUM = "不能超过最大购买份数";
	String FINANCIAL_MAXED = "已达该产品最大限购份数";
	String FINANCIAL_HAVE_NO_INTEREST = "没有理财收益可领取";
	String OTHER_USE_ITEM_TO_SELF = "【{0}】对你使用了【{1}】";
	String CHANGE_NAME_USE_STONE_TIP = "您确定要花费{0,number,#}钻石修改昵称吗?";
	String MODIFY_SUCC = "修改成功";
	String LAND_NOT_EXIST = "没有这个地标";
	String LAND_OWNED = "已经拥有该地产，别贪心！";
	String LAND_NOT_OWN = "还未收购该地产！";
	String LAND_IN_CD = "地标保护中！";
	String LAND_BUY_IN_ILLEGAL_TIME = "目前不能收购地标，请于7点以后再来收购";
	String CHAT_IN_CD = "歇会儿再聊吧";
	String SIGNED_TODAY = "你今天已经签到过了";
	String DONOT_NEED_RESIGN = "第{0,number,#}天已经签到过了，不需要补签";
	String RESIGN_TIMES_ZERO = "补签次数已用完";
	String CAN_NOT_RESIGN = "不能补签这一天";
	String RESIGN_TIP = "您确定要花费{0,number,#}钻石进行补签吗？";
	String MYSTERY_SHOP_NOT_OPEN = "神秘商店暂未开放";
	String MYSTERY_SHOP_CLOSED = "神秘商店已经关闭";
	String GET_REWARD_WHEN_NO_BUY = "充值后才能领取哦";
	String INVITE_REWARD_NOT_REACH = "邀请到{0,number,#}个新玩家才能领取这个奖励哦";
	String EXCHANGE_CODE_INVALID = "兑换码无效";
	String EXCHANGE_SUCC = "兑换成功，恭喜你获得{0}";
	String EXCHANGE_CODE_EMPTY = "请输入你的兑换码";
	String EXCHANGE_OVER = "奖品已被兑完";
	String EXCHANGE_RECEIVED = "您已领取过该礼包了";
	String EXCHANGE_CAN_NOT_RECEIVE = "您不能领取该礼包";
	String SERVER_NOT_OPEN = "服务器暂未开放";
	String USE_SUCCESS = "使用成功";
	String PET_NOT_EXIST = "没有这个宠物";
	String PET_FEED_WHEN_SPIRIT_FULL = "该宠物精神饱满，不需要喂食";
	String PET_FEED_SUCC = "{0}吃了一口{1}，精神恢复到{2,number,#}";
	String PET_FOOD_NOT_ENOUGH = "没有足够的宠物粮，快去商城买点吧";
	String PET_WASH_WHEN_SPIRIT_FULL = "该宠物精神饱满，不需要清洁";
	String PET_WASH_TIP = "您确定要花费{0,number,#}现金对该宠物进行清洁吗？";
	String PET_WASH_IN_CD = "{0}才能对该宠物进行清洁哦";
	String PET_WASH_SUCC = "{0}洗了个澡，精神恢复到{1,number,#}";
	String PET_PLAY_WHEN_SPIRIT_FULL = "该宠物精神饱满，不愿意和你玩耍";
	String PET_PLAY_IN_CD = "{0}才能跟该宠物玩耍哦";
	String PET_PLAY_SUCC = "{0}和你玩得很开心，精神状态正在慢慢恢复";
	String PET_ESCAPE_MAIL_CONTENT = "尊敬的富豪，您好\n由于您长时间没有照顾过您的宠物{0}，导致精神值过低，它已经外逃，我们特此通知您！如果您需要新的宠物，请至宠物商店重新挑选";
	String PET_ESCAPE_MAIL_TITLE = "宠物走失通知";
	String PLAYER_OFFLINE = "该玩家不在线";
	String CAN_NOT_LEVEL_UP = "无法升级";
	@Deprecated
	String EMPLOYEE_SALARY_TOO_LOW = "薪资不能低于{0,number,#}";
	String EMPLOYEE_NOT_EXIST = "没有这个员工";
	String EMPLOYEE_TRAIN_HAS_NO_STUFF = "没有足够的经验书";//"请至少选择一本培训手册作为培养素材";
	@Deprecated
	String EMPLOYEE_TRAIN_STUFFS_EXCEED = "最多只能选择{0,number,#}个培训手册";
	String EMPLOYEE_TRAIN_SRC_NOT_EXIST = "请选择一个员工进行强化";
	String EMPLOYEE_RECRUIT_UNHANDLE = "上次待招聘的员工还未处理";
	String EMPLOYEE_TRAIN_LEVEL_MAX = "该员工已达到最高等级";
	String EMPLOYEE_COUNT_EXCEED = "您当前能拥有的员工已达上限";//您现在只能招募{0,number,#}名员工，想要招募更多员工请提升建筑等级
	String EMPLOYEE_RECRUIT_EXCEED = EMPLOYEE_COUNT_EXCEED;
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_COUNT = "今日剩余次数不足";
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_MONEY = "现金不足";
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_STONE = "钻石不足";
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_SENIOR_BOOK = "高级招聘书不足";
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_GENERAL_BOOK = "招聘书不足";
	String EMPLOYEE_RECRUIT_NOT_ENOUGH_FREE_COUNT = "剩余免费次数不足";
	String EMPLOYEE_WORKING = "该员工已经被任命过了";
	String EMPLOYEE_WORKING_ONLY_PRE_DEFENSE_STATE = "只能任命处于防守状态的员工";
	String EMPLOYEE_HAVE_NO = "您还没有员工，快去招聘吧";
	String EMPLOYEE_NOT_IN_BUILD = "该员工不在该建筑中";
	String EMPLOYEE_STATE_ATTACK_NUM_EXCEED = "最多只能有{0,number,#}个员工处于进攻状态";
	String EMPLOYEE_ENERGY_NOT_ENOUGH = "员工【{0}】精力不足";
	String EMPLOYEE_HP_NOT_ENOUGH = "员工气势不足";
	String EMPLOYEE_ENERGY_FULL = "该员工精力充足，不需要恢复";
	String EMPLOYEE_TEAM_EXCEED = "最多可放置{0,number,#}个员工到{1}";
	String EMPLOYEE_TEAM_NO_CAPACITY = "目前不能放置员工到{0}";
	String EMPLOYEE_FIRE_HINT = "您是否要补偿该员工{0,number,#}赔偿金来获得他的被动技能？";
	String EMPLOYEE_FIRE_HAS_EQUIP = "请先将该员工穿戴的奢侈品卸下后再操作";
	String EMPLOYEE_CAN_NOT_COMPOSE_BY_PIECES = "该员工不能使用碎片合成";
	String EMPLOYEE_PIECES_NOT_ENOUGH = "员工碎片不足";
	String EMPLOYEE_IN_OTHER_PLAYER_BUILD = "请先召回该员工后再进行操作";
	String EMPLOYEE_LEVEL_OVER_PLAYER = "员工等级不能超过角色等级";
	String EMPLOYEE_WRONG_SLOT = "没有这个奢侈品栏位";
	String EMPLOYEE_CANT_ADD_EXP = "无法为这个员工开光";
	String EMPLOYEE_BLESS_LVL_LIMIT = "开光等级无法大于员工等级,请先提升员工等级";
	String EMPLOYEE_ERROR_ITEM = "非法物品";
	String EMPLOYEE_BLESS_NO_ITEM = "物品数量不足";
	String EMPLOYEE_NOT_ENOUGH_ITEM = "物品不足";
	String EMPLOYEE_BLESS_MAX_LEVEL = "超过最大等级";
	String UNIT_QUALITY_LEVEL_MAXED = "已升到最高品级";
	String UNIT_QUALITY_LEVEL_UP_LIMITED = "{0}达到{1,number,#}级后才可继续升品";
	String UNIT_PLAYER = "玩家";
	String UNIT_EMPLOYEE = "员工";
	String EMPLOYEE_STAR_LEVEL_MAXED = "该员工已升到最高星级";
	String EMPLOYEE_CARDS_NOT_ENOUGH = "员工卡牌不足";
	String EMPLOYEE_TRAIN_THE_SAME_KIND = "请选择已经强化过的{0}进行培养";
	String EMPLOYEE_REBORN_FRESHER = "只有强化过的员工才能重生";
	String BUILD_SLOT_LOCKED = "该员工槽位还未解锁";
	String BUILD_ADD_EMPLOYEE_IN_CD = "建筑员工槽冷却中，请于{0}秒后放入新员工";
	String BUILD_REST = "该建筑正处于休店期";
	String BUILD_REST_OVER = "该建筑休店期已结束";
	@Deprecated
	String BUILD_ATTACK_NO_EMPLOYEE = "没员工打个屁啊";
	String BUILD_NO_INCOME = "该建筑没有收入";
	String BUILD_ATTACK_LVL_LIMIT = "不能攻击等级低于{0,number,#}级的建筑";
	String BUILD_ROB_LVL_LIMIT = "不能偷取等级高于{0,number,#}级的建筑";
	String BUILD_ATTACK_EMPLOYEES_TOO_MUCH = "最多只能派遣{0,number,#}个员工";
	String BUILD_ATTACK_CAN_NOT_DISPATCH_WORKING_EMPLOYEE = "不能派遣已被任命的员工";
	String EMPLOYEE_COMBAT_STATE_ERROR = "只能派遣阵型上的员工进行战斗";
	String BUILD_CLEAR_REST_STATE_BY_STONE = "您确定要花费{0,number,#}钻石结束休店期吗？";
	String BUILD_ATTACK_BROADCAST = "玩家【{0}】的【{1}】被【{2}】攻打了";
	String BUILD_ATTACK_MAIL_TITLE = "掠夺事件";
//	String BUILD_ATTACK_MAIL_CONTENT = "您的{0}于{1,date,MM月dd日HH时mm分}被#{2}:{3,number,#}#攻打，进入了休店期，您损失了{4,number,#}现金";
	String BUILD_ATTACK_MAIL_CONTENT = "老板：\n"
			+ "您的【{0}】于【{1,date,MM月dd日HH时mm分}】被【#{2}:{3,number,#}#】攻打，损失了【{4,number,#}】，并且进入了【{5,date,HH:mm}】的休店期，休店期间不产生收益。\n"
	    	+ "tip1:提升人物等级、建筑等级，放入高等级的员工都可以增加建筑的抵抗力哦。\n"
	    	+ "tip2：防守员工情商越高，休店期越短。";
	String BUILD_NOT_OCCUPY = "您还没有占领该建筑";
	String BUILD_OCCUPIED = "您已占领了该建筑";
	String BUILD_OCCUPY_SELF = "不能占领自己的建筑";
	String BUILD_OCCUPIED_EXCEED = "您目前最多只能占领{0,number,#}个建筑";
	String BUILD_OCCUPIED_FRIEND_BUILDINGS_EXCEED = "只能占领同一好友最多{0,number,#}个建筑哟~";
	String BUILD_CAPTURE_ONLY_USE_STATE_FREE_EMPLOYEE = "只能派遣处于空闲状态的员工驻守";
	String BUILD_CAPTURE_EMPLOYEES_TOO_MUCH = "最多只能驻守{0,number,#}个员工";
	String BUILD_CAPTURE_EMPLOYEES_MUST_COUNT = "必须驻守{0}个员工";
	String BUILD_CAPTURE_MUST_HAVE_EMPLOYEE = "至少派出一个员工出战";
	String BUILD_OCCUPIED_BY_OTHER = "该建筑已被别人占领";
	String BUILD_ALREADY_PUT_EXP_BOOK = "该建筑已放置了一本培训手册";
	String BUILD_NO_EXP_BOOK = "该建筑没有放置培训手册";
	String BUILD_HAS_NO_EMPLOYEE = "该建筑尚未放置员工";
	String BUILD_TAKE_EXP_NOT_TIME_UP = "未到领取时间";
	String BUILD_CANNOT_TAKE = "无法领取";
	String BUILD_TAKE_NO_EXP = "没有经验可以领取";
	String BUILD_TAKE_MONEY_NOT_TIME_UP = "未到领取时间";
	String BUILD_EMPLOYEE_IS_NOT_FULL = "员工不足,无法领取";
	String BUILD_ADD_EMPLOYEE_WHEN_NOT_BUILDING_OK = "建筑建造完成后才能派遣员工";
	String BUILD_ADD_EMPLOYEE_WHEN_CAPTURED = "该建筑已被占领，反击回来才能派遣员工";
	String BUILD_UNCAPTURE_SETTLE_MAIL_TITLE = "召回驻守员工获得现金";
	String MINE_NOT_EXIST = "该矿点不存在";
	String MINE_FIGHTING = "该矿正在被掠夺";
	String MINE_TAKEN = "该矿已被占领";
	String MINE_NOT_TAKEN = "还没占领该矿";
	String MINE_MAX_EXTEND = "延长次数已达上限";
	String MINE_NO_MINE_RES = "没有资源可以领取";
	String MINE_TAKE_LIMIT = "已占领的矿已到达上限";
	String MINE_TAKE_SELF = "无法占领自己的矿";
	String MINE_TIME_LIMIT = "{0}:00-{1}:00无法抢矿";
	String MINE_LEVEL_LIMIT = "需要玩家等级到达{0}级才可以占矿";
	String MINE_NO_STONE = "钻石不足";
	String MINE_NO_STR = "体力不足";
	String MINE_WRONG_EMPLOYEE = "员工数量不足";
	String MINE_MUST_HAVE_EMPLOYEE = "至少派出一名员工";
	String GUILD_NAME_EMPTY = "商会名称不能是空的";
	String GUILD_NAME_TOO_LONG = "商会名称过长";
	String GUILD_NAME_INVALID = "商会名称不能使用敏感字";
	String GUILD_SLOGAN_TOO_LONG = "商会公告不能超过{0}个字符";
	String GUILD_NAME_SAME = "商会名重复";
	String GUILD_HAVE_GUILD = "您已经加入了一个商会";
	String GUILD_JOIN_NEXT_DAY = "8小时之内无法多次加入商会";
	String GUILD_JOIN_NEXT_MINUTE = "请{0}分钟之后再次申请";
	String GUILD_JOIN_NEXT_HOUR = "请{0}小时{1}分钟之后再次申请";
	String GUILD_NO_GUILD = "没有这个商会";
	String GUILD_NEED_VIP = "需要VIP等级{0}才能建立商会";
	String GUILD_JOIN_TOO_MANY = "您今天已经加入了一个商会";
	String GUILD_JOIN_WAIT = "入会申请已发出,等待审核通过";
	String GUILD_QUIT_MUST_EMPTY = "您必须将会长转让给其他成员才能退出商会";
	String GUILD_QUIT_DISBAND = "已解散商会";
	String GUILD_QUIT_OK = "已退出商会";
	String GUILD_NOT_IN_GUILD = "尚未加入商会";
	String GUILD_GET_NOT_TODAY = "今天已经领过该奖励";
	String GUILD_NO_RIGHT_TO_VIEW = "没有权限查看";
	String GUILD_NO_RIGHT_TO_SET = "没有权限设置入会条件";
	String GUILD_SET_WRONG_TYPE = "设置入会限制类型错误";
	String GUILD_QUIT_CONFIRM_DISBAND = "退出会解散商会,是否解散?";
	String GUILD_OPERATION_TOO_LATE = "操作超时";
	String GUILD_OPERATION_CANCEL = "操作已取消";
	String GUILD_JOIN_FULL = "该商会人数已满";
	String GUILD_JOIN_REFUSE_ALL = "该商会拒绝任何人加入";
	String GUILD_NO_APPLY = "申请已过期或申请人已取消申请";
	String GUILD_NOT_FOUND_APPLY_PLAYER = "没有找到申请玩家";
	String GUILD_ALREADY_APPLY = "已经申请过该商会";
	String GUILD_NO_THIS_MEMBER = "商会没有此成员";
	String GUILD_TRANSFER_SELF = "不能转让给自己";
	String GUILD_NO_RIGHT_TO_TRANS = "没有权限转让";
	String GUILD_NO_SAME_GUILD = "对方不是同一商会成员或已退会";
	String GUILD_TRANSFER_CONFIRM = "确定将商会转让给[{0}]?";
	String GUILD_MUST_BE_OFFIICIAL = "对方必须是副会长";
	String GUILD_TRANSFER_OK = "转让成功";
	String GUILD_TRANSFER_BEING_CHAIRMAN = "你已成为新的会长";
	String GUILD_NO_PLAYER = "找不到该成员";
	String GUILD_PLAYER_NEED_VIP = "该成员至少成为VIP{0}才能做会长";
	String GUILD_NO_RIGHT_TO_KICK = "没有权限";
	String GUILD_KICK_SELF = "请选择退出商会";
	String GUILD_KICK_OK = "{0}已被请出商会";
	String GUILD_BE_KICK = "您已被请出商会";
	String GUILD_NO_RIGHT_TO_SET_DUTY = "没有权利设置权限";
	String GUILD_SET_SELF_DUTY = "不能设置自己的权限";
	String GUILD_SET_ERROR_DUTY = "设置错误权限";
	String GUILD_MAX_OFFICIAL = "副会长人数已达上限";
	String GUILD_NO_RIGHT_TO_SET_SLOGAN = "没有权限设置商会公告";
	String GUILD_NO_RIGHT_TO_SET_ICON = "没有权限设置商会旗帜";
	String GUILD_JOIN_LVL_ERR = "设置加入等级限制有误";
	String GUILD_JOIN_NEED_LVL = "需要{0}级才可加入该商会";
	String GUILD_GET_DONATE_WRONG_TYPE = "捐献类型错误";
	String GUILD_DONATE_NEED_COUNT = "今日捐献次数已用完";
	String GUILD_DONATE_NEED_VIP = "需要VIP{0}才能捐献";
	String PVE_PREVIOUS_STAGE_NOT_PASS = "上一关卡还未通过";
	String PVE_PREVIOUS_STAGE_NOT_PASS_NAME = "通关{0}后解锁";
	String PVE_PREVIOUS_STAGE_NOT_PASS_NAME_MAIN = "主线:{0}";
	String PVE_STAGE_NO_MAP_INFO = "没有关卡信息";
	String PVE_STAGE_NO_LEFT_TIMES = "该关卡今日挑战次数已用完";
	String PVE_STAGE_FIGHTING = "本场战斗还未结束";
	String PVE_STAGE_NO_BOX = "该关卡无宝箱";
	String PVE_STAGE_NO_PASS = "需要完成前一关卡才能领取";
	String PVE_STAGE_GOT_BOX = "已经领取过该宝箱";
	String PVE_STAGE_ERROR_BOX = "无法找到对应的宝箱";
	String PVE_STAGE_NO_BOX_GET = "没有宝箱可以领";
	String PVE_STAGE_NEED_STAR = "还需要{0}星才可以领取";
	String PVE_STAGE_NO_STAGE = "没有该关卡";
	String PVE_STAGE_VIP_LVL = "当前VIP等级只能连续扫荡{0}次";
	String PVE_STAGE_VIP_NEXTLVL = "VIP{0}可扫荡{1}次";
	String PVE_STAGE_NOT_ENOUGH_COUNT = "剩余次数不足";
	String PVE_STAGE_NO_STRENTH = "体力不足";
	String PVE_STAGE_NO_VIGOUR = VIGOUR_NOT_ENOUGH;
	String PVE_STAGE_NO_STAR = "需要3星通关才可以扫荡";
	String PVE_STAGE_CANT_FIND_STAGE_BOX = "找不到对应关卡宝箱";
	String PVE_STAGE_CANT_FIND_STAR_BOX = "找不到对应星数宝箱";
	String PVE_HAS_NO_BATTLE = "当前没有战斗";
	String PVE_STAGE_NO_RESET_COUNT = "重置次数不足";
	String PVE_STAGE_NO_NEED_RESET = "副本次数无需重置";
	String PVE_STAGE_RESET_NO_STONE = "钻石不足";
	String PVE_CAN_NOT_BUY_THE_ITEM = "当前关卡不能购买该道具";
	String PVE_CAN_NOT_BUY_ITEM_ENOUGH = "该道具数量充足，不需要购买";
	String PVE_CARRY_EMPLOYEE_NUM_EXCEED = "最多只能携带{0,number,#}个员工";
	String PVE_STAGE_LEVEL_LIMIT = "角色达到{0,number,#}级以后才能挑战该关卡";
	String PVE_NOT_BEGIN = "本场战斗还未开始";
	String PVE_PAUSED = "战斗已暂停";
	String PVE_ENDED = "本场战斗已结束";
	String PVE_STAR_WIN = "完成通关";
	String PVE_STAR_TIME = "在{0}秒内完成";
	String PVE_STAR_ROUND = "在{0}回合内完成";
	String PVE_STAR_DEATH = "死亡人数在{0}之内";
	String PVE_STAR_NO_DEATH = "无人死亡";
	String PVE_STAR_HP = "剩余血量不低于{0}%";
	String RES_STAGE_NO_STAGE = "没有该类型的关卡";
	String RES_STAGE_LEVEL_LIMIT = "角色达到{0}级以后才能挑战该关卡";
	String RES_STAGE_NOT_OPEN = "资源副本尚未开放";
	String RES_STAGE_NO_COUNT = "今日可挑战的次数已用完";
	String RES_STAGE_NOT_TIMEUP = "冷却时间未到";
	String RES_STAGE_NEED_PREVIOUS_PASS = "需要通关前一关";
	String ACTIVITY_NOT_BEGIN = "活动未开始";
	String ACTIVITY_EXCHANGED_TODAY = "您今日已兑换过该物品了，请明日再来";
	String STRENGTH_FULL = "体力已满";
	String CAN_NOT_TAP_LIKE_FOR_SELF = "不能给自己点赞哦";
	String TAP_LIKE_TIMES_ZERO = "今日点赞次数已用完";
	String TAP_LIKE_ONLY_TO_FRIEND = "只能给好友点赞哦";
	String TAPPED_LIKE = "今日已经给对方点过赞了";
	String BE_TAPPED_LIKE = "玩家【{0}】给你点了个赞";
	String BE_TAPPED_LIKE_MAIL_TITLE = "获得点赞";
	String BE_TAPPED_LIKE_MAIL_CONTENT = "玩家【#{0}:{1,number,#}#】于{2,date,MM月dd日HH时mm分}给你点了个赞，快去感谢一下TA吧。";
	String CHARM_FULL = "魅力值已满";
	String PRESENT_ROSE = "【{0}】赠送了{1}给【{2}】";
	String PRESENT_ROSE_TO_SELF = "【{0}】赠送了{1}给您";
	String PRESENT_ROSE_SUCC = "赠送成功";
	String RECEIVE_ROSE_MAIL_TITLE = "获赠玫瑰";
	String RECEIVE_ROSE_MAIL_CONTENT = "玩家【#{0}:{1,number,#}#】于{2,date,MM月dd日HH时mm分}赠送给您【{3}x{4,number,#}】";
	String BUY_STRENGTH_HINT = "您确定要花费{0,number,#}钻石购买{1,number,#}点体力吗？";
	String STRENGTH_FULL_NO_NEED_BUY = "体力已满，不需要恢复";
	String STRENGTH_BUY_TIMES_MAX = "今日体力恢复次数已达上限，请明日继续";
	String VIP_BUY_GIFT_WHEN_LEVEL_ZERO = "您当前的VIP等级还不能购买该礼包";
	String VIP_GIFT_BOUGHT = "您已购买过该VIP等级的礼包了";
	String VIP_HAS_NO_GIFT = "该VIP等级没有礼包可购买";
	String CAN_NOT_BUY_MORE_BUILD_QUEUE = "您当前不能购买更多的建筑队列";
	String BUILD_QUEUE_BUY_TIP = "您确定要花费{0,number,#}钻石购买1个建筑队列吗？";
	String ONE_YUAN_ACTIVITY_DRAW_LOTTERY = "恭喜玩家【{0}】获得一元夺宝{1,number,#}期第{2,number,#}轮的超级大奖-iPhone7手机！！！";
	String GET_REWARD_WHEN_UNRECHARGE = "您还未充值，不能领取该奖励";
	String PET_FOOD_LACK_MAIL_TITLE = "宠物粮不足";
	String PET_FOOD_LACK_MAIL_CONTENT = "您的宠物粮不足，系统无法帮您自动喂养宠物，快去商城买点吧。";
	String PET_FOOD_LACK_TIP = "您的宠物粮不足，快去商城买点吧";
	String SHARED_TODAY = "今日已分享过了，明日再来吧";
	String SHARE_NOT_ALLOWED = "您所在的渠道无法分享";
	String SHARE_EMPTY = "请输入您要分享的内容";
	String SKILL_NOT_FOUND = "没有这个技能";
	String SKILL_IN_CD = "技能冷却中";
	String SKILL_EXISTS = "已存在相同的技能[{0}]";
	String SKILL_ACTIVATED = "技能已启用";
	String SKILL_UNACTIVATED = "技能已停用";
	String SKILL_DISABLE = "技能[{0}]当前不可用";
	String SKILL_CAN_NOT_PAUSE_IN_LEARN_PHASE = "学习阶段无法暂停";
	String SKILL_START_PHASE_LEARN_ERROR = "{0}技能后才能{1}";
	String SKILL_LEVEL_FULL = "技能[{0}]已满级，无法继续实践";
	String HAS_NO_EMPLOYEE_EXP_BOOK = "没有足够的员工技能书";
	String ACTIVITY_BIG_LUCK_DRAW_POINTS_NOT_ENOUGH = "积分不足，送玫瑰、点赞可获得积分哦";
	String ACTIVITY_BIG_LUCK_DRAW_BIG_PRIZE_NOTICE = "礼从天降！【{0}】获得了【{1}：{2}x{3,number,#}】，大家快去试试手气吧";
	String ACTIVITY_CHARM_TOP_NO_PLAYER = "目前还未产生第一名玩家，快去冲榜吧";
	String ACTIVITY_CHARM_TOP_CONGRATULATED = "今天已经祝贺过啦，明天再来吧~每天上午8点次数更新哦";
	String ACTIVITY_CHARM_TOP_CAN_NOT_CONGRATULATE_SELF = "老板，低调一点，不能祝贺自己哦";
	String ACTIVITY_CHARM_TOP_CONGRATULATE_BIG_PRIZE = "【{0}】从红包中获得【{1}x{2,number,#}】，可喜可贺！大家快去试试手气吧！";
	String ACTIVITY_CHARM_TOP_PRIZE_MAIL_TITLE = "魅力榜第一名奖励";
	String ACTIVITY_CHARM_TOP_PRIZE_MAIL_CONTENT = "恭喜您获得上周魅力榜第一名，请继续加油哦";
	String COMBAT_NOT_OVER = PVE_STAGE_FIGHTING;
	String COMBAT_NOT_FOUND = PVE_HAS_NO_BATTLE;
	String COMBAT_NOT_JOIN = "该单位未参加本场战斗";
	String COMBAT_NOT_THE_TURN = "还未轮到该单位出手";
	String COMBAT_ACTIONING = "该单位正在攻击";
	String COMBAT_ENDED = PVE_ENDED;
	String COMBAT_UNIT_DIED = "该单位已死亡";
	String COMBAT_PVP_CAN_NOT_ATTACK_SELF = "不能攻打自己的建筑";
	String COMBAT_PVP_CAN_NOT_ATK_ASS = "不能攻打正在协助防御的建筑";
	String COMBAT_EMPLOYEES_EXCEED = "本场战斗最多只能派遣{0,number,#}个员工上阵";
	String COMBAT_EMPLOYEE_CAN_NOT_IN = "本场战斗不能派遣员工上阵";
//	String COMBAT_
	String EQUIP_NOT_FOUND = "没有这个奢侈品";
	String EQUIP_LEVEL_HIGHEST = "该奢侈品已达到最高等级";
	String EQUIP_LEVEL_UP_STUFF_EMPTY = "请至少选择一个奢侈品";
	String EQUIP_ALREADY = "该奢侈品已被佩戴了";
	String EQUIP_BAG_FULL = "您目前最多只能拥有{0,number,#}件奢侈品";
	String FORMATION_EMPTY = "请先设置您的战斗阵型";
	String FORMATION_EMPLOYEE_STATE_ERROR = "只能派遣空闲状态的员工上阵";
	String FORMATION_EMPLOYEE_EXIST = "该员工已经上阵了";
	String FORMATION_HAS_THE_SAME_EMPLOYEE = "同时只能上阵一位{0}";
	// v1
//	String COMBAT_PVP_ATTACK_SUCC = "您于{0,date,yyyy年MM月dd日HH点mm分}侵占了{1}的{2}，虽然{1}带着员工奋力反抗，但并没什么卵用，您还是获得了{3}现金以及店面拥有权";
//	String COMBAT_PVP_ATTACK_FAIL = "您于{0,date,yyyy年MM月dd日HH点mm分}侵占了{1}的{2}，{1}带着员工奋力反抗，您未能如愿以偿。";
//	String COMBAT_PVP_DEFENSE_SUCC = "您的{0}于{1,date,yyyy年MM月dd日HH点mm分}被{2}非法侵占，经过您和您的员工奋力反抗，{2}未能如愿以偿";
//	String COMBAT_PVP_DEFENSE_FAIL = "您的{0}于{1,date,yyyy年MM月dd日HH点mm分}被{2}非法侵占，虽然您和您的员工奋力反抗，但并没什么卵用，您损失了{3,number,#}现金以及店面的拥有权";
//	String COMBAT_PVP_BEAT_BACK_SUCC = "您于{0,date,yyyy年MM月dd日HH点mm分}在被{1}侵占的{2}前维权成功，夺回了原本属于您的财产";
//	String COMBAT_PVP_BEAT_BACK_FAIL = "您于{0,date,yyyy年MM月dd日HH点mm分}在被{1}侵占的{2}奋力反抗{1}的非法行为，虽然没什么卵用，但极大的打击了他们的嚣张气焰";
//	String COMBAT_PVP_BLOCK_SUCC = "{0}在{1}非法侵占的您的{2}中对{1}大打出手，结果{1}被打蒙圈了，放弃了店面逃跑了。";
//	String COMBAT_PVP_BLOCK_FAIL = "{0}在{1}非法侵占的您的{2}中对{1}大打出手，结果反被{1}打的头破血流，撒丫子跑了。";
	// v2
//	String COMBAT_PVP_ATTACK_SUCC = "您于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>掠夺了#{1}:{2,number,#}#的<font size=26 color=''0xaf1313''>{3}</font>，虽然#{1}:{2,number,#}#带着员工奋力反抗，但并没什么卵用，您还是获得了<font size=26 color=''0xaf1313''>{4,number,#}</font>现金以及店面拥有权";
//	String COMBAT_PVP_ATTACK_FAIL = "您于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>掠夺了#{1}:{2,number,#}#的<font size=26 color=''0xaf1313''>{3}</font>，#{1}:{2,number,#}#带着员工奋力反抗，您未能如愿以偿。";
//	String COMBAT_PVP_DEFENSE_SUCC = "您的<font size=26 color=''0xaf1313''>{0}</font>于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#非法侵占，经过您和您的员工奋力反抗，#{2}:{3,number,#}#未能如愿以偿";
//	String COMBAT_PVP_DEFENSE_FAIL = "您的<font size=26 color=''0xaf1313''>{0}</font>于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#非法侵占，虽然您和您的员工奋力反抗，但并没什么卵用，您损失了<font size=26 color=''0xaf1313''>{4,number,#}</font>现金以及店面的拥有权";
//	String COMBAT_PVP_BEAT_BACK_SUCC = "您于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>在被#{1}:{2,number,#}#侵占的<font size=26 color=''0xaf1313''>{3}</font>前维权成功，夺回了原本属于您的财产";
//	String COMBAT_PVP_BEAT_BACK_FAIL = "您于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>在被#{1}:{2,number,#}#侵占的<font size=26 color=''0xaf1313''>{3}</font>奋力反抗#{1}:{2,number,#}#的非法行为，虽然没什么卵用，但极大的打击了他们的嚣张气焰";
//	String COMBAT_PVP_BLOCK_SUCC = "#{0}:{1,number,#}#在#{2}:{3,number,#}#非法侵占的您的<font size=26 color=''0xaf1313''>{4}</font>中对#{2}:{3,number,#}#大打出手，结果#{2}:{3,number,#}#被打蒙圈了，放弃了店面逃跑了。";
//	String COMBAT_PVP_BLOCK_FAIL = "#{0}:{1,number,#}#在#{2}:{3,number,#}#非法侵占的您的<font size=26 color=''0xaf1313''>{4}</font>中对#{2}:{3,number,#}#大打出手，结果反被#{2}:{3,number,#}#打的头破血流，撒丫子跑了。";
	// v3
	// 攻打胜利但未派遣员工占领
	String COMBAT_PVP_ATTACK_SUCC = "你于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>掠夺了【#{1}:{2,number,#}#】的<font size=26 color=''0x0c8717''>【{3}】</font>，尽管他奋力抵抗，你还是获得了<font size=26 color=''0xaf1313''>{4,number,#}</font>现金";
	// 攻打胜利且占领
	String COMBAT_PVP_ATTACK_SUCC2 = COMBAT_PVP_ATTACK_SUCC + "以及店面拥有权";
	String COMBAT_PVP_ATTACK_FAIL = "你于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>掠夺了【#{1}:{2,number,#}#】的<font size=26 color=''0x0c8717''>{3}</font>，他的员工奋力抵抗，你未能如愿以偿。";
	String COMBAT_PVP_DEFENSE_SUCC = "你的【<font size=26 color=''0x0c8717''>{0}</font>】于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，你的员工奋力抵抗，#{2}:{3,number,#}#未能如愿以偿";
	// 防守失败但对方未占领
	String COMBAT_PVP_DEFENSE_FAIL = "你的<font size=26 color=''0x0c8717''>{0}</font>于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，虽然你的员工奋力抵抗，但还是损失了<font size=26 color=''0x0c8717''>{4,number,#}</font>现金";
	// 防守失败且对方已占领
	String COMBAT_PVP_DEFENSE_FAIL2 = COMBAT_PVP_DEFENSE_FAIL + "以及店面的拥有权";
	
	String COMBAT_PVP_ASS_DEF_SUCC = "你的【<font size=26 color=''0x0c8717''>{0}</font>】于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，<font size=26 color=''0x0c8717''>{4}</font>协助你奋力抵抗，#{2}:{3,number,#}#未能如愿以偿";
	String COMBAT_PVP_ASS_DEF_FAIL = "你的<font size=26 color=''0x0c8717''>{0}</font>于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，虽然<font size=26 color=''0x0c8717''>{5}</font>协助你奋力抵抗，但还是损失了<font size=26 color=''0x0c8717''>{4,number,#}</font>现金";
	String COMBAT_PVP_ASS_DEF_FAIL2 = COMBAT_PVP_ASS_DEF_FAIL + "以及店面拥有权";
	String COMBAT_PVP_ASS_SUCC = "<font size=26 color=''0x0c8717''>{4}</font>的【<font size=26 color=''0x0c8717''>{0}</font>】于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，有了你协助他奋力抵抗，#{2}:{3,number,#}#未能如愿以偿";
	String COMBAT_PVP_ASS_FAIL = "<font size=26 color=''0x0c8717''>{5}</font>的<font size=26 color=''0x0c8717''>{0}</font>于<font size=26 color=''0x0c8717''>{1,date,MM月dd日HH点}</font>被#{2}:{3,number,#}#掠夺，虽然你协助他奋力抵抗，但还是损失了<font size=26 color=''0x0c8717''>{4,number,#}</font>现金";
	String COMBAT_PVP_ASS_FAIL2 = COMBAT_PVP_ASS_FAIL + "以及店面拥有权";
	String COMBAT_PVP_BEAT_BACK_SUCC = "你于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>成功的反击了【#{1}:{2,number,#}#】侵占的<font size=26 color=''0x0c8717''>{3}</font>夺回了原本属于你的财产。";
	String COMBAT_PVP_BEAT_BACK_FAIL = "你于<font size=26 color=''0x0c8717''>{0,date,MM月dd日HH点}</font>反击了【#{1}:{2,number,#}#】侵占的<font size=26 color=''0x0c8717''>{3}</font>失败了。";
	String COMBAT_PVP_BEAT_BACK_SUCC_FOR_TARGET = "你攻占的【#{0}:{1,number,#}#】的<font size=26 color=''0x0c8717''>{2}</font>被【#{0}:{1,number,#}#】反抢回去了。";
	String COMBAT_PVP_BLOCK_SUCC = "你的<font size=26 color=''0x0c8717''>{4}</font>使用权由【#{2}:{3,number,#}#】变为【#{0}:{1,number,#}#】。";
	String COMBAT_PVP_BLOCK_FAIL = "你的<font size=26 color=''0x0c8717''>{4}</font>拥有者【#{2}:{3,number,#}#】抵挡了来自【#{0}:{1,number,#}#】的掠夺。";
	String COMBAT_PVP_BLOCK_SUCC_FOR_TARGET = "你攻占的【#{0}:{1,number,#}#】的<font size=26 color=''0x0c8717''>{2}</font>被【#{3}:{4,number,#}#】抢走了。";
	String COMBAT_PVP_SUCC_GOLD_REWARD = "战斗胜利获得奖励{0,number,#}现金";
	String COMBAT_PVP_LOSE_GOLD_REWARD = "战斗失败获得奖励{0,number,#}现金";
	
	String BUILD_SPY_SELF = "自己家就不用窥探了吧";
	
	@Deprecated
	String ARENA_REWARD_MAIL_TITLE = "竞技场奖励通知";
	@Deprecated
	String ARENA_REWARD_MAIL_CONTENT = "亲爱的[{0}]，{1}的竞技场成绩已结算，您取得了[第{2,number,#}名]的好成绩，获得[{3}]。奖品随本邮件一起发放，请注意查收。";
	@Deprecated
	String ARENA_REWARD_NO_RANK_MAIL_CONTENT = "亲爱的[{0}]，{1}的竞技场成绩已结算，您获得了[{2}]。奖品随本邮件一起发放，请注意查收。";
	String COOLING_DOWN = "CD冷却中";
	String HAVE_NO_REWARD = "没有奖励可领取";
	String NO_NEED_CLEAR_CD = "不需要清除CD";
	String ARENA_LEFT_TIMES_ZERO = "今日挑战次数已用完";
	String HAVE_PRESENTED_STRENGTH = "您今日已赠送过体力给对方了";
	String HAVE_BE_PRESENTED_STRENGTH = "对方今日已赠送过体力给您了";
	String TARGET_BE_PRESENTED_STRENGTH_MAXED = "对方今日受赠体力已达上限";
	String BE_PRESENTED_STRENGTH_MAXED = "您今日最多可受赠{0,number,#}点体力";
	String PRESENTED_STRENGTH_MAXED = "您今日最多可赠送体力给{0,number,#}位好友";
	String CAN_NOT_PRESENT_STRENGTH_TO_STRANGER = "只能给好友赠送体力";
	String BE_PRESENTED_STRENGTH_MAIL_TITLE = "获赠体力";
	String BE_PRESENTED_STRENGTH_MAIL_CONTENT = "#{0}:{1,number,#}#于{2,date,yyyy年MM月dd日}赠送您{3,number,#}点体力";
	String BE_PRESENTED_STRENGTH_HINT = "您的好友{0}赠送您{1,number,#}点体力";
	String ASK_PRESENT_STRENGTH_MAIL_TITLE = "请求赠送体力";
	String ASK_PRESENT_STRENGTH_MAIL_CONTENT = "您的好友#{0}:{1,number,#}#请求赠送给TA{2,number,#}点体力";
	String ASK_PRESENT_STRENGTH_HINT = "您的好友{0}请求赠送给TA{1,number,#}点体力，确定赠送吗？";
	String NOT_FRIENDS = "你们还不是好友";
	String ASK_DUPLICATED = "您已请求过了";
	String NOT_LUNCH_TIME = "还未到午餐时间";
	String NOT_DINNER_TIME = "还未到晚餐时间";
	String LUNCH_OVER = "午餐时间已过";
	String DINNER_OVER = "晚餐时间已过";
	String REWARD_LEVEL_LIMIT = "角色达到{0,number,#}级后才能领取";
	String CHIPS_LOADED = "您已经拼上这块图了";
	String CHIPS_UNLOADED = "该碎片已经卸下来了";
	String CHIPS_NOT_ENOUGH = "碎片不足，赶快去收集吧";
	String CHIPS_REWARD_NOT_FINISH = "集齐所有碎片才能领奖哦，加油吧";
	String CANT_PRESENT_TO_NOT_FRIEND = "只能赠送给好友哦";
	String RECEIVED_CHIPS_MAIL_TITLE = "获赠碎片";
	String RECEIVED_CHIPS_MAIL_CONTENT = "您的好友#{0}:{1,number,#}#于{2,date,yyyy年MM月dd日}赠送给您{3,number,#}块碎片，请及时从附件中领取。";
	String RECEIVED_CHIPS_HINT = "您的好友{0}赠送给您{1,number,#}块碎片，快去查看邮件领取吧";
	String ACTIVITY_REWARD_TIMES_EXCEED = "活动期间最多能领取{0,number,#}次奖";
	String BUILDING_FINISH_V2 = "该建筑已经建造完成啦";
	String BUILDING_CAN_NOT_BE_BUILD_V2 = "暂时还不能建造该建筑哦";
	String BUILDING_PART_FINISHED = "该建筑部位已经建造好啦";
	String BUILDING_UNLOCK_WHEN_PVE_PASS = "通关【{0}】后可解锁该建筑";
	String ADVENTURE_ATTACK_FINISHED_BUILD = "不能攻击对方已建成的建筑";
	String ADVENTURE_ATTACK_NOT_BUILD_PART = "不能攻击对方未建造的部位";
	String ADVENTURE_EVENT_MAIL_TITLE = "奇遇事件";
	String ADVENTURE_BE_STOLEN_EVENT = "#{0}:{1,number,#}#偷走了您{2,number,#}现金";
	String ADVENTURE_BE_STOLEN_EVENT_NOTICE = "<font size=26 color=''0xff0000''>{0}</font>偷走了您<font size=26 color=''0xff0000''>{1,number,#}</font>现金";
	String ADVENTURE_BE_ATTACKED_EVENT = "您的<font size=26 color=''0x0c8717''>{0}</font>受到了来自#{1}:{2,number,#}#的攻击，<font size=26 color=''0x0c8717''>{3}</font>等级损失<font size=26 color=''0xff0000''>1</font>级";
	String ADVENTURE_BE_ATTACKED_EVENT_NOTICE = "您的<font size=26 color=''0x0c8717''>{0}</font>受到了来自<font size=26 color=''0xff0000''>{1}</font>的攻击，<font size=26 color=''0x0c8717''>{2}</font>等级损失<font size=26 color=''0xff0000''>1</font>级";
	String ADVENTURE_BE_ATTACKED_EVENT_WITH_SHIELD = "您的保护盾抵消了来自#{0}:{1,number,#}#对您<font size=26 color=''0x0c8717''>{2}</font>的攻击。";
	String ADVENTURE_BE_ATTACKED_EVENT_WITH_SHIELD_NOTICE = "您的保护盾抵消了来自<font size=26 color=''0xff0000''>{0}</font>对您<font size=26 color=''0x0c8717''>{1}</font>的攻击。";
	String CHIPS_COLLECT_ACTIVITY_GOT_REWARD = "皇天不负有心人！【{0}】集齐9张拼图将大奖抱回家啦！";
	String ACTIVITY_RED_PACKET_GET_REPEATLY = "你已领取过红包了";
	String ACTIVITY_RED_PACKET_OVER = "红包已被抢光啦";
	String ACTIVITY_RED_PACKET_SEND_NOTICE = "距离{0}粽子到来还有{1,number,#}分钟，请大家做好准备";
	String ACTIVITY_RED_PACKET_NOTICE = "粽叶飘香，浓浓棕香情，天降粽子，5月29-31日，每日12点、18点、21点整点派发粽子，总额21亿超级粽子等你来抢！（粽子只会保留三十分钟，过期就没了哟）";
	String ARENA_LEVEL_LIMIT = "等级达到{0,number,#}级后才可进入竞技场";
	String EMPLOYEE_RECRUIT_LEVEL_LIMIT = "角色达到{0,number,#}级后才可招聘员工";
	String EMPLOYEE_TRAIN_LEVEL_LIMIT = "角色达到{0,number,#}级后才可强化员工";
	String EQUIP_STRENGTHEN_LEVEL_LIMIT = "角色达到{0,number,#}级后才可强化奢侈品";
	String PLAYER_HAVE_NO_BUILDING_BE_ATTACKED = "该玩家没有可被攻击的建筑";
	String ACTIVITY_MOON_ACTIVED = "终身卡奖励已领取";
	String ACTIVITY_MOON_RECHARGE_NOT_ENOUGH = "充值不足";
	String CAN_NOT_GET_REWARD = "目前还不能领奖";
	
	String ACTIVITY_CIRCLE_TYPE_ERROR = "转盘类型出错";
	String ACTIVITY_CIRCLE_NO_FREE = "免费次数不足";
	String ACTIVITY_CIRCLE_NO_STONE = "剩余钻石不足";
	String ACTIVITY_CIRCLE_SHOP_NO_COUNT = "剩余购买次数不足";
	
	String ACTIVITY_CIRCLE_NO_ITEM = "找不到兑换物品";
	String SCORE_NOT_ENOUGH = "积分不足"; // ACTIVITY_CIRCLE_NO_SCORE
	String ACTIVITY_CIRCLE_ERROR = "兑换出错";
	String ACTIVITY_CIRCLE_NOT_ACTIVE = "活动暂未开启";
	String ACTIVITY_CIRCLE_NO_RANK = "排行暂未开启";
	String ACTIVITY_CIRCLE_NO_SHOP = "积分兑换暂未开启";
	
	String ACTIVITY_ENDED = "活动已结束";
	String ACTIVITY_NEWPLAYER_NO_ITEM = "找不到活动商品";
	String ACTIVITY_NEWPLAYER_SHOP_ERROR_DAY = "活动商品未到开放时间";
	String ACTIVITY_NEWPLAYER_NOT_ENOUGH_ITEM = "购买剩余次数不足";
	String ACTIVITY_NEWPLAYER_NOT_DONE = "该任务未完成";
	String ACTIVITY_NEWPLAYER_ALREADY_GOT = "已领过该奖励";
	String ACTIVITY_NEWPLAYER_ERROR_DAY = "领取未到开放时间";
	String ACTIVITY_NEWPLAYER_WRONG_DAY = "请求天数错误";
	
	String ACTIVITY_THIRTY_DAY_ALREADY_GET = "今日已领取登录奖励";
	String ACTIVITY_THIRTY_GET_ERROR = "无法领取当日奖励";
	String ACTIVITY_THIRTY_NOT_OPEN = "活动暂未开启";
	String ACTIVITY_THIRTY_CANT_GET = "没有奖励可领取";
	String ACTIVITY_THIRTY_GET_OVERTIME = "奖励已过期";
	String ACTIVITY_THIRTY_SHOPITEM_EMPTY = "找不到该活动商品";
	String ACTIVITY_THIRTY_SHOPITEM_NO_COUNT = "剩余次数不足";
	String ACTIVITY_THIRTY_SHOPITEM_NO_BOND = "债券不足";
	String ACTIVITY_THIRTY_SHOPITEM_NO_STONE = "钻石不足";
	
	String ACTIVITY_CUMULATIVE_RECHARGE_NO_ACTIVE = "活动已结束或尚未开启";
	String ACTIVITY_CUMULATIVE_RECHARGE_NO_REWARD = "没有该活动奖励或活动奖励已过期";
	String ACTIVITY_CUMULATIVE_RECHARGE_NEED_MORE = "领取此活动奖励还需充值{0}元";
	String ACTIVITY_CUMULATIVE_RECHARGE_ALREADY_GET = "已领取此活动奖励";
	
	String INSTANCE_PEAK_ROAD_REACHED_TOP_FLOOR = "您已达到最高层，请明日再战";
	String INSTANCE_PEAK_ROAD_JOINED_TIMES_MAXED = "今日挑战次数已用完，请明日再战";
	String INSTANCE_PEAK_ROAD_CHALLENGE_REWARD_FLOOR = "请领取奖励后再挑战";
	String INSTANCE_PEAK_ROAD_BUFF_GAINED = "您已领取过属性加成buff";
	String INSTANCE_PEAK_ROAD_HAVE_NO_BUFF = "没有属性加成buff可领取";
	String INSTANCE_PEAK_ROAD_REWARD_MUST_PASS = "挑战胜利后才能领取哦";
	String INSTANCE_PEAK_ROAD_REWARD_MUST_AFTER_BUFF = "请先领取属性加成buff后再领取奖励";
	String PEAK_COIN_NOT_ENOUGH = "巅峰币不足";
	String ACTIVITY_SURPRISE_7DAYS_NUM_MAX = "已摇到最大数字，不用再摇啦";
	String ACTIVITY_SURPRISE_7DAYS_MAIL_TITLE = "惊喜七天乐奖励";
	String ACTIVITY_SURPRISE_7DAYS_MAIL_CONTENT = "恭喜您获得惊喜七天乐奖励！";
	
	String STRENGTH_ADDED = "您的体力恢复了{0,number,#}点，请尽快使用";
	String VIGOUR_ADDED = "您的精力恢复了{0,number,#}点，请尽快使用";
	String SKILL_LOCKED = "该技能未解锁";
	String SKILL_LEVEL_MAXED = "该技能已升到最高等级";
	String SKILL_LEVEL_CAN_NOT_EXCEED_OWNER = "技能等级不能超过{0}等级";
	String SKILL_POINTS_NOT_ENOUGH = "技能点不足";
	String SKILL_POINTS_FULL = "技能点已满";
	String HONOR_FULL = "荣誉已满";
	String OFFLINE_ARENA_DAILY_REWARD_MAIL_TITLE = "竞技场排名奖励";
	String OFFLINE_ARENA_DAILY_REWARD_MAIL_CONTENT = "尊敬的总裁大人，这是您的竞技场排名奖励，请查收";
	
	String ADVENTURE_BE_STOLEN_BY_QQ_FRIEND = "{0}偷走了您{1,number,#}现金";
	String CAPTURE_BY_QQ_FRIEND = "{0}占领了您的{1}";
	String ADVENTURE_BE_ATTACKED_BY_QQ_FRIEND = "{0}攻击了您的{1}，{2}等级损失1级";
	String MINE_ATTACKED_BY_QQ_FRIEND = "{0}占领了您的矿，快去抢回来";
	
	String ACTIVITY_RECHARGE_REWARD_NO_TYPE = "没有这个类型的奖励可以领取";
	String ACTIVITY_RECHARGE_REWARD_NO_RECHARGE = "还未充值";
	String ACTIVITY_RECHARGE_HAS_GOT = "已经获得该奖励";
	
	String ACTIVITY_GROUP_BUY_RETURN_STONE_MAIL_TITLE = "团购降价钻石退还";
	String ACTIVITY_GROUP_BUY_RETURN_STONE_MAIL_CONTENT = "因为您先前购买的团购商品降价所以退还您相应的差价";
	String ACTIVITY_GROUP_BUY_SETTLING = "系统结算期间无法操作，请稍后尝试";
	
	String WORLD_BOSS_HAS_NO_JOIN_TIMES = "挑战次数已用完，请等待恢复";
	String WORLD_BOSS_KILLED_REWARD_MAIL_TITLE = "挑战大土豪胜利奖励";
	String WORLD_BOSS_KILLED_REWARD_MAIL_CONTENT = "经过不懈努力，【{0,number,#}】级【{1}】已被击败！参与挑战的玩家均可获得胜利奖励！";
	String WORLD_BOSS_RANKING_REWARD_MAIL_TITLE = "挑战大土豪排名奖励";
	String WORLD_BOSS_RANKING_REWARD_MAIL_CONTENT = "您在昨日挑战大土豪中积分排名第【{0,number,#}】名，恭喜获得排名奖励！";
	String WORLD_BOSS_KILLED_NOTICE = "【{0}】完成了最后一击，【{1,number,#}】级大土豪已被击败！参与挑战的玩家将获得礼包奖励！";
	
	String FUNC_NOT_OPEN = "此功能暂未开放，敬请期待";
	String REGISTER_CLOSED = "服务器爆满，请选择“圣迭亚哥”，谢谢您的支持！";
	String SERVER_CONNECTIONS_EXCEED = "服务器爆满，请稍后重试或选择其他服务器进行游戏";
	
}
